Post: #1
Reply to: #None
Joined: 24th Nov 2004
From: Trinidad and Tobago
Posts: 47
Ok, this is the first release of the Normal-Map Generator script (specifically for HL2/CSS) that I wrote for Adobe Photoshop CS.
Basically, this script will allow Adobe Photoshop CS to automatically create a beautiful Normal Map for you from any .tga texture(s) you give it. The generated Normal Map can be used in Half-Life 2 or Counter-Strike: Source to give a nice "bump" effect to object or brush textures.
This is a beta release so I will need some feedback from anyone who tests this script out. The script should run fine, but if you run into any errors while using it please post them in this thread.
To extract the script you need .rar archiver like WinRAR. WinRAR can be downloaded from here:
http://www.rarlab.com/rar/wrar341.exe
The script can be downloaded from here:
http://www.sub-standards.com/NormalMapGen/HL2Textures.rar
WARNING: The HL2Textures.rar MUST be extracted directly to your C:\ or else the script will not work! You need to end up with a directory structure of C:\HL2Textures.
Lastly, you will need the Adobe PhotoShop Normal Map and DDS Authoring Plug-ins which can be downloaded from:
http://download.nvidia.com/developer/NVTextureSuite/NVIDIA_Photoshop_Plugins_7.33.0325.1320.exe
I have included a detailed readme file with the script that explains the requirements, how to install, how to use, and a brief tutorial. PLEASE read the readme, it explains a lot.
Here are some screen shots of a sphere with and without Normal Mapping in CSS:
With Normal Mapping:
http://www.sub-standards.com/NormalPictures/WithNormal.JPG
Without Normal Mapping:
http://www.sub-standards.com/NormalPictures/WoutNormal.JPG
Message last edited by XGibbousX on Apr 27th 2005 at 07:01.