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Feb 12th 2003, 16:32
Bearcub

Post: #1
Reply to: #None

Joined: 11th Feb 2003
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Posts: 10

Right, time for another daft question... How do I get text to appear on screen when I open a door (or something similar)? Any help would be gratefully appreciated...

Re: Text
Feb 12th 2003, 16:42
Apprentice

Post: #2
Reply to: #1

Joined: 14th Sep 2002
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Posts: 265

Re: Text
Feb 12th 2003, 16:57
Veteran

Post: #3
Reply to: #2

Joined: 21st Apr 2002
From: United Kingdom
Posts: 1306

You can also use an env_message

Re: Text
Feb 12th 2003, 17:04
Bearcub

Post: #4
Reply to: #2

Joined: 11th Feb 2003
From:
Posts: 10

ok - I get the text to pop up using the button that used to open a door - I thought if I put the doors name as the target in the "game_text" options then the button would trigger the text and the text would trigger the door - it doesn't! what now???

Re: Text
Feb 12th 2003, 17:08
Guru

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Post: #5
Reply to: #4

Joined: 27th Jun 2000
From: United States
Posts: 5703

Game_texts don't trigger anything. Just give them the same name and they will be activated at the same time.

This message was edited at the Fifth Hour of the Sun's apex, on the Day of the Bull, in the Month of Sorrow, during the Season of Rain's Descent, atop the Mountain of Eternity.

Re: Text
Feb 12th 2003, 17:10
Bearcub

Post: #6
Reply to: #5

Joined: 11th Feb 2003
From:
Posts: 10

nice one, easy when you know how...

what is the (target) used for then???

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